That’s playable, but the power of PC means being able to dial in something better. Running the game at 3840 x 2160 (4K) with Nvidia DLSS Performance mode and High Ray-Traced Reflections, I was hovering around 30-35 frames per second. These specs put me right around recommended specs for the High preset. As a baseline, this is the desktop PC I played on: Instead, I’m going to go over the general experience of playing on PC, including some of the tweaks I needed in order to get smooth play on my rig.Īs of the last patch before this review, Marvel’s Spider-Man Remastered is taking up 65.25 GB on my hard drive. You’ll have folks like Digital Foundry who will give you framerate counts and frame timing at every level. I’m not going to go long on the technical prowess of this PC port. Not only are we getting Spider-Man with support for Nvidia DLSS, AMD FSR, and real-time raytracing, but it’s also Steam Deck Verified.įor me, playing through this new iteration has been about seeing the infinite possibilities in front of a PC version, versus the original console releases. Nixxes Software has worked hard on this port, bringing a more flexible iteration of the web swinging experience to PC. Marvel’s Spider-Man Remastered launched on PlayStation 5 around the same time as Miles Morales, but now it’s making the transition to Steam and the Epic Games Store. Now I’m here revisiting the first game on PC. I’ve loved Spider-Man for a long time, and Insomniac’s take on the hero was just amazing. I did the same a year later when Marvel’s Spider-Man: Miles Morales was released on PlayStation 5. Back in 2019, I tore through all of Marvel’s Spider-Man on PlayStation 4 100% completion and full Platinum.
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